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Wesnoth Units database

Mermaid Initiate

(image)

Mermen share the creed that much of humanity follows, though for cultural reasons, the upholding of this is left to the mermaids, who are more intellectually inclined. It is they who dedicate themselves to the ideal of bringing peace and life to the world, and they who study the arts of battling sickness and injury, maladies which they share in no small part with humanity. Their diligence and piety also grant them certain spiritual powers, allowing them to guard their people against the unworldly. Special Notes: The unit has magical attacks, which always have a high chance of hitting an opponent. This unit's arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures. This unit is capable of healing those around it, and curing them of poison.

Advances from: Mermaid
Advances to: Mermaid Diviner
Cost: 38
HP: 31
Movement: 6
XP: 150
Level: 2
Alignment: lawful
IDMermaid Initiate
Abilities: cures, heals +8
(image)staff
impact
5 - 3
melee
(image)lightbeam
arcane
6 - 4
ranged
magical
Resistances:
blade0%
pierce0%
impact0%
fire0%
cold20%
arcane40%
TerrainMovement CostDefense
Cave320%
Coastal Reef150%
Deep Water150%
Flat230%
Forest530%
Frozen230%
Hills530%
Impassable9920%
Mountains9920%
Mushroom Grove320%
Sand230%
Shallow Water160%
Swamp160%
Unwalkable9920%